Sailboat Retro
Sailboat Retrospective is a fun and easy way to boost the communication of what went well and what slowed the team during current sprint.
Based on the topics addressed during the retrospective, the team agrees on the improvement activities needed for future sprint.
The tropical island represents the set sprint goal they have aimed to achieve in their daily work during the sprint.
The Wind represents everything helping them to achieve the sprint goal, pushing the team's sails boat to go even faster.
The Sun represents all the things making them feel good and happy during work. As a retrospective is a time for team celebration this is a highly appreciated topic to bring up and an opportunity to bring forward kudos to your team friends.
The Anchor on the Sailing boat represents everything that is slowing us down an holding us back on the journey towards the sprint goal.
The Reef represents potential risks ahead that we see will jeopardize future sprint work.
How to use the Sailboat Retrospective
Set the stage - start the Retrospective by introducing the team of the sailboat metaphor.
Reflect and write individually - Give each team member 7 min to individually write down stickies on the board in the different areas of the sailboat canvas.
Present and discuss in pairs - Have breakout sessions with 2 (or 3) persons in each breakout room where they present their stickies to each other.
Summarize - Each pair summarize the discussion during breakout so all team members can hear what has been discussed. Opportunity to ask questions if any.
Group stickies - In case of more than one sticky with the same topics the team agrees upon grouping them together.
Voting - Time for team voting on the topic(s) that needs focus going forward. It could be topics helping the team go forward so they need continue with these to keep momentum, or topics related to what is slowing them down or potential risks coming up.
Find Actions - Based on the highest voted topic(s) the teams agree on improvement action going forward in the next sprint.
This template was created by Johanna Torstensson.
Get started with this template right now.
Design Sprint Retrogram
Works best for:
Agile, Retrospective
The Design Sprint Retrogram template facilitates retrospective sessions for Design Sprint teams to reflect on their experiences and identify improvement opportunities. It provides a structured framework for reviewing sprint outcomes, discussing what worked well, what didn't, and generating actionable insights. This template fosters a culture of continuous learning and refinement, empowering teams to enhance their sprint process and deliver better outcomes in subsequent sprints.
BCG Matrix Template
Works best for:
Strategic Planning
Use the BCG matrix template to make informed and strategic decisions about growth opportunities for your business. Assign your portfolio of products to different areas within the matrix (cash cows, dogs, question marks, stars) to prioritize where you should invest your time and money to see the best results.
User Story Map Template
Works best for:
Marketing, Desk Research, Mapping
Popularized by Jeff Patton in 2005, the user story mapping technique is an agile way to manage product backlogs. Whether you’re working alone or with a product team, you can leverage user story mapping to plan product releases. User story maps help teams stay focused on the business value and release features that customers care about. The framework helps to get a shared understanding for the cross-functional team of what needs to be done to satisfy customers' needs.
KWL Chart Template
Works best for:
Education, Brainstorming, Retrospectives
Sharing and learning new knowledge is the fuel in the tank of any ambitious team or organization. A KWL chart is a graphical organizer that powers the learning process. This easy template lets you design and use a KWL, with three columns: Know, Want to Know, and Learned. Then you and your team will fill in each column by following three steps: Take stock of what you know, document what you want to get out of your session, and finally, record what you’ve learned.
Festival Retrospective
Works best for:
Retrospectives, Meetings, Agile Methodology
The Festival Retrospective template offers a unique and engaging approach to retrospectives by framing the session as a festive event. It provides elements for reflecting on past experiences, celebrating achievements, and setting goals for the future. This template enables teams to foster a positive and celebratory atmosphere, encouraging open communication and collaboration. By promoting a festive spirit, the Festival Retrospective empowers teams to strengthen bonds, boost morale, and drive continuous improvement effectively.
Kanban Pizza Game
Works best for:
Agile, Kanban
The Kanban Pizza Game is an interactive way for teams to learn and apply Kanban principles. By simulating a pizza delivery process, teams experience how to visualize work, limit work in progress, and optimize flow. Through rounds of iteration and reflection, participants gain insights into continuous improvement and lean thinking, fostering collaboration and driving efficiency. Get ready to slice through inefficiencies and deliver value faster with the Kanban Pizza Game!